Our favorite ostrich-lookalike, the Chocobo, has been a part of the Final Fantasy mythos since FF2 (FF4 Japan)... FF2 introduced the yellow chocobo
as a creature you could ride around on. Not especially bright, but fast
and cute with annoying theme music. There was also a white chocobo that
could heal your MP when you talked to it, and the Big Chocobo (Lali!) that
would hold onto your items for you. A special Black chocobo could even fly
over oceans and land in forests. It was even smart enough to return back
to it's home by itself. FF3 (FF5 Japan) introduced a 3D perspective when
riding the birds, but lost all the chocobos except the yellow one. Now,
in Final Fantasy 7 chocobos reach their full potential! Fans of the
stupid birds unite! FF7 allows you to catch, raise, race, ride and breed
chocobos with a variety of special traits. Why bother? Colored chocobos
that you have bred yourself can get to places your airship can't land.
There are potent magics hidden away in caves around the world....
Catching Yellow Chocobos:
In order to catch a Yellow chocobo, you must have the Chocobo
lure materia equipped. When you walk on the chocobo tracks
there is a chance you will fight a battle with a chocobo and
it's 'escort' of monsters. If you kill all the monsters
without hurting the chocobo, you'll catch it. If you own a
stable, you can send it back there when you get off (X button).
If you don't own a stable, it just runs away. Tamed chocobos
(ones you have named) don't run away when you get off, they
just sit there until you get back on.
Note: If you take too long fighting the battle, the chocobo
will run away. To keep it occupied, feed it Greens in the
middle of the battle. This is one of the few uses for Mimett
greens (since feeding them to stabled chocobos is pointless).
Don't use Sylkis greens (or another expensive one) to catch
the chocobo at 5000 gil a pop! Mimett and lower work just
as well. Most of the time, you can expect to kill the
escort before the chocobo has a chance to run away. If
you're worried (like in the Mideel area, the bastard great
chocobos seem to have a 2 second attention span) you can
try using Odin (he won't kill the chocobo, but the rest of
the enemies are auto-killed.)
There are at least five types of yellow chocobos you can catch.
All will start out at rank C, so don't worry about that.
When you tell Chocobo Billy to move it to your stable he
will make a comment about them.
Wonderful chocobo ("This.. is a wonderful chocobo!") -
When moving it to your stable, it looks like it is
dashing with it's head way down. (Like S class chocobos
look when you choose to ride them).
Great chocobo ("This is a great chocobo.") - Looks like it's
running when you move it to your stable.
Good chocobo ("This is a good chocobo.") - Looks like it's
walking.
Average chocobo ("This is an average chocobo.") - When moving
it to your stable, it is standing still. Don't bother,
just release it if you catch it.
Crappy chocobo ("I really can't recommend this one.") - This
one walks slowly with it's head drooping. Turn this one
loose.
And here are the places you can catch them and what "escorts"
are with the chocobos you want.
Area next to the Chocobo ranch:
All chocobos are poor (not recommended). Don't bother catching
chocobos here.
Area west of Fort Condor:
Chocobos here range from poor to average. This is also not
worth the effort it takes to catch them.
Area east of the Gold Saucer (near the peninsula):
Several parties of chocobos contain good chocobos. The rest are
average chocobos. Figure about 50/50 odds you're fighting a "good"
chocobo.
Area west of Mideel (on the same island):
The chocobo accompanied by ONE armadillo-creature is a great chocobo.
The rest are average.
Area south of Icicle inn (snow):
The chocobo accompanied by two bunny-rabbit/jumping enemies is a
wonderful chocobo. The rest are poor.
Riding chocobos:
To ride one of your tame chocobos, head to the chocobo farm and
tell Billy you want to ride one. Press X to get off, O to get
on. Once you get off a wild chocobo, you have to either send
it to the stables (if you have one) or let it go.
Breeding chocobos.
You don't need much skill to breed chocobos, just a LOT
of luck and patience. NOTE: You can't start breeding until Disc 2 (when
you can buy stables). You can't race your chocobos (making it extremely
hard to get the Gold chocobo) until after you get Cloud back in Disc 2
after the first two huge materia quests.
Preparations: You'll eventually want 40 sylkis greens, 3 carob
nuts, 1 Zeio nut and 4 stables (minimum).
Sylkis greens: Visit the Chocobo sage's house. Sylkis greens are
5000 gil a pop, so 40 will cost you 200,000 gil. You don't need
them all right away (you'll need twenty at stage two and another
twenty at stage three. If you're cheap, you might get by without
them at stage two (saving you from having to buy 20 = 100,000 gil),
but you'll need all the help you can get at stage three... If you
have money to burn, get 60 (300,000) or 80 (400,000 gil). It's not
really necessary though.)
Carob nuts: After you get Cloud back, you can buy them at the
gold saucer wonder square for 500 GP. Or you can steal them
from the red vrakoladus (a red dragon-looking enemy found in
the green near the chocobo sage's house or near bone village).
The vrakoladus has an obscene amount of HP, able to survive
seven or eight Ultimas or Neo Bahamuts. It's a better idea to
run away after you steal the carob nut from it. You'll need
two carob nuts at stage one and another at stage two. You
could pace your time, get two and come back later while you're
waiting for your chocobo chicks to mature.
Zeio nut: There are several islands in the NE corner of the world
that your airship can land on. One has a little patch of forest.
Land on that and run around until you fight goblins. You can
steal Zeio nuts from them (it's hard though) or you can occasionally
win them in battle. You only need one (at stage three) so you could wait
for later. (Goblins are also on KOTR island, but if you're fighting
them there, you don't need the Zeio nut!)
Stables: Stop by the chocobo ranch and talk to the father (in the
house on the far left). Tell him to "take care of your chocobos"
and buy 4 stalls. If you buy five stalls, you can keep all the
colored chocobos (as souveniers I guess), if you buy six you
can even keep one of the chocobos you use in Step 1. Why bother?
Nostalgia I guess. ;) I'd save the 20,000 and just get 4.
Stage 1.
In stage one, you're going to mate a Good chocobo and a Great
chocobo twice to get a Mountain chocobo and a River chocobo.
Head off to the Gold saucer, land and catch three chocobos and
send them back. Odds are one of them is a "good" chocobo.
Now fly to Mideel, and wait for the "great" chocobo to come
along. Catch it (probably with Odin) and send it back to
the stables. Read the bit about which chocobos are escorted
by which enemies to find the right ones.
Head back to the Chocobo farm and tell Billy you want to
move your chocobos. DON'T move them yet. Just view them
with the left/right directional buttons. You should have
at least one walking chocobo and one running chocobo. If
you have the standing-still average chocobos, let them go.
If you don't have the walking chocobo, head back to the
gold saucer and try again. If you do... cancel the
move and save your game. Now go back and move them.
You want one each of the walking and running chocobos and
you want them to be opposite genders. Although the type
of chocobo (good, average, great, etc..) is set when you
catch it based on the escort the chocobo is with, the
gender is not. It isn't determined until you actually
move it to the stable. If you end up with the wrong
genders, reset and try again. Once you get the genders
you want, save again.
If you bought 80 sylkis greens: Feed each bird 10 greens.
If you bought 60: Either feed these birds 10 greens apiece
and re-use them in the second part of stage 1, or wait
until the second stage to feed those chocobos 10 apiece.
Now mate the two you caught, feeding them a carob nut.
In about 20-25 tries (with unfed, un-raced chocobos) you'll
get a Blue or Green chocobo. Name your little baby warker
and save the game. If you get a yellow chocobo, reset
and try again.
IMPROVING YOUR ODDS: If you want better odds of getting
the blue or green you can race them. Improving their class
helps, but I'd figure the time it takes to race them could
be just as easily spent resetting-and-retrying.
Once you have a colored chocobo, you'll need to do this
whole thing again. If you bought 60 greens and fed ten
each to your chocobos, you might be better off waiting
until they can mate again (this takes a while).
If you only have four or five stables, you either have
to wait until your chocobos can breed again, or you have to
let them go and catch two new ones like you did before. If
you have six, you can catch two new ones without releasing
the old ones, but you'll eventually have to let three yellow
chocobos from this stage go.
However you do it, repeat this stage again and get the
chocobo color you didn't get before, of the opposite
gender. This takes a little longer obviously. Viva coffee!
Stage 2.
You got a green chocobo and a blue chocobo and they're of
opposite genders? Bravo! Now go kill some time because
they can't mate right away. If you only got two carob
nuts before you can go get one now. It would be REALLY
nice to have 20 sylkis greens now, so if you don't have
them, kill some hapless monsters and extract their money
until you can afford them. Of course you could do
without them but this is much harder than getting a blue
or green. If you have 4 or 5 stables, you need to sack
all the yellow chocobos at this point. If you have six,
you can keep one as a souvenier. IMHO, I don't think
they're worth it.
Wander around, splatter monsters and kill time until your
chocobos can mate. If you have at least 20 sylkis greens
at this point, feed 10 each to your blue and green
chocobos.
When you can, mate your green and blue chocobos with
a carob nut. With lots of luck, you'll get a black
chocobo (gender doesn't matter). You might also get
more blue or green chocobos, or a yellow chocobo. Reset
if you don't get the black one.
I was trying for the gold chocobo before I got Cloud back,
so I couldn't race them. I still got the black chocobo
in about 30 or so tries. Racing them can really up the
odds though...
Stage 3.
You have a green, blue and black chocobo? Spiffy! If
you have 4 stables, you need to sack either the green
or blue one. If you have 5 or six, you can keep them
both as souveniers! They at least look cool. I think
the green one looks cooler than the gold one anyway.
Now you need to catch a "wonderful" chocobo. You could
have caught it earlier and left it outside the stables
if you wanted to, but catching it gives you something to
do while you wait for the black chocobo to mature.
Once you catch it, you want one of the opposite gender
of your black chocobo. Do the save-and-reset trick to
make sure you'll get it.
Read the bit above about escorts and finding the right
chocobo. Splatter more monsters, interrogate the chocobo
sage some more, play the stupid Mog game at the gold
saucer or do whatever until your black chocobo matures.
It's practically impossible to get the Gold chocobo
from unfed, un-raced class C chocobos. Even feeding
them only helps a little. I tried for 6 hours (over a
period of a few days) to get the Gold chocobo before
I got Cloud back and never got it (several hundred
attempts. I'm really sick of the Sony splash screens
now.).
Treat this part as mandatory: Feed each chocobo 10
sylkis greens (at least!) and race them to class A or
S. You could race your "wonderful" chocobo to S class
while you're waiting for your Black chocobo to grow up.
You'll also need a Zeio nut for this one, so go get
one if you don't have it. Sell all your other nuts or
throw them away unless you want to repeat this process
later.
Now the finale; Mate your black and dashing chocobos
with a Zeio nut. With S class chocobos each fed 10
Sylkis greens, many people have reported getting the
Gold chocobo on the first try. It still took me
about 8 or so attempts. You are likely to get more
Black chocobos, or worthless yellow chocobos. Don't
worry, you aren't likely to mistake the Gold chocobo
for a yellow one and reset. The Gold is like the same
color as the bottom part of the "S" in the Playstation
logo splash screen.
Once you have the Gold, go get the KOTR materia!
Naturally, the Gold chocobo is the best racer if you
want to win stuff. It's top speed is close to 150
and it isn't slowed down by any area of the track.